smooth 60fps on most stages
levels that are bigger than the screen
spritesheet movement of in-game characters
contact screen and mouse controls
music and audio effects
molecule impacts and beautiful sight
a full game total with a start, center and end
little additional items like a low-level C++ sound motor for wp8
bunches of troubleshoot log and benchmarking usefulness
a-star pathfinding for A.I. development
elements have wellbeing (with obvious wellbeing bars) and can pass on
different weapon types with their own molecule, sound and harm
player and PC controlled substances utilize a similar class
straightforward codebase with the fundamental motor in only one .js record.
straightforward code loaded up with remarks
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